THE NEW YORK TIMES

Augmented Reality Storytelling

the client
The New York TImes
Research and Development
Aug 2020 - Sept. 2022
the brief
In joint collaboration between the newsroom, graphics, social visuals and R&D departments at the Times, and in partnership with Meta, the task was to build over 40 world-class experimental augmented reality experiences to coincide with original Times reporting.
the role
Art Director | Motion Graphic Designer
Contribute to art direction of projects by creating wireframe mockups and providing general style guidance. Additionally produce standalone original reporting to feature across social platforms to promote effects on the Spark AR platform.

james webb space telescope

We created two experiences to coincide with the lauch of the James Webb Space Telescope.

The first placed a 3D model of the observable universe in you space. We created it with custom shaders and a particle system plots some of the telescope’s early targets.

The second experience featured an augmented reality explainer of how gravitational lensing works, by placing a simulated black hole in you space to distort your surroundings.

In order to create a satisfying user experience, we implemented responsive features reminiscent of gameplay interactions.

gymnastics at toyko

Coinciding with the 2021 Tokyo Olympics, this experience featured a markerless motion capture of gymnast Sunisa Lee.. It detailed how the Olympian contorts into superhuman poses for her routines, giving the user an unprecedented look and the uneven bars.

The corresponding Instagram story featured a step by step guide to the augmented reality experience as well as exclusive interviews with Times journalists, reporting from the games at Tokyo.

Scan to open the experience.

wireloop

An Augmented Reality reimagining of the classic game, this experience uses plane tracking and a series of checkpoints to monitor progress and accuracy. Completing the game reveals a hidden image.

The corresponding Instagram story used to promote the effect leaned heavily on demonstration walk-throughs in order to familiarize the user with gameplay prior to opening up the experience.

Scan to open the experience.
Gameplay icon design